Quickdraw
I've had this idea in the back of my head for more than a decade. Whenever I thought about it, it was always this epic adventure game that would introduce more mechanics as you progressed (such as hotspots to click, timing based challenges, distractions, bosses etc.) but the scope of it was too grand and I never got round to it.
So here's a slice that maybe one day will turn into something? Still looks like trash but hey, pencils down and all that. Onto the next one!
Oh yeah, press the 'S' key if you want to see the enemy stats, just in case you're curious.
| Updated | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Mercury-Adept |
| Made with | Godot |
| Tags | 2D, No AI, Retro |
| Content | No generative AI was used |


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